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nuclease (1975) and then Jim Hogle solved the structure of monoclinic lysozyme in 1976.
A full year passed before other graphics systems were used to replace the Richards' Box for modelling into density in 3-D.
The existing computer technology was limited in power, and in any case a naive depiction of all atoms left viewers overwhelmed.
Most systems therefore used conventions where information was implicit or stylistic.
Figure 1 shows a small molecule (), as drawn by the Jmol program.
It is important to realize that the colors and shapes are purely a convention, as individual atoms are not colored, nor do they have hard surfaces. Physical models and computer models have partially complementary strengths and weaknesses.
Note, however, that many molecular graphics programs and systems have close coupling between the graphics and editing commands or calculations such as in molecular modelling.
One goal of mainstream molecular graphics has been to represent the "ball and stick" model as realistically as possible and to couple this with calculations of molecular properties.
Molecular structures have always been an attractive choice for developing new computer graphics tools, since the input data are easy to create and the results are usually highly appealing.
The first example of MG was a display of a protein molecule (Project MAC, 1966) by Cyrus Levinthal and Robert Langridge.
In this they strove to capture the intrinsic 'meaning' of the molecule.
This search for the "messages in the molecule" has always accompanied the increasing power of computer graphics processing.